‘Games as Moral Laboratories. Gamification of Moral Dilemmas Concerning Autonomous Vehicles’ [with B. Maćkiewicz]
Date:
This presentation explores the potential of using video games as moral laboratories to gather data on human ethical decision-making concerning autonomous vehicles. By analyzing the MIT Moral Machine project, the talk highlights how gaming environments can help solve the psychological research trade-off between experimental control and mundane realism. I argue that to effectively build machine-learning algorithms capable of ethical choices, researchers need vast amounts of data collected through bottom-up approaches. Ultimately, tools for ethical research must evolve beyond lightly gamified experiments into truly immersive and interactive games to ensure high ecological validity.
Full slides are available below.
